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OpenGL

A collection of 7 posts

Tower Defence
OpenGL

Tower Defence

A visually stunning tower defence game, awarded full marks. Also known as Photon Defence... Please note, this is a first revision and there are bound to be mistakes. Game Play Video: Features Video:

  • Paul Ridgway
    Paul Ridgway
21 min read
OpenGL

Real-time Environment Mapping in OpenGL

Environment Mapping, also known as Reflection Mapping is an efficient technique for simulating realistic reflections. In many cases a precomputed texture is rendered on the object which represents the environment surrounding scene. The

  • Paul Ridgway
    Paul Ridgway
2 min read
OpenGL

Network Based Scene in OpenGL

This scene is rendered identically on two computers with a TCP server sharing the scene data. A cube created on any client is shared with all other clients. More details coming soon...

  • Paul Ridgway
    Paul Ridgway
1 min read
OpenGL

Continuous Terrain Generation

I saw this done for a dissertation and decided to try it for myself. The height map is generated on the fly based on the last data known to create a smooth variation.

  • Paul Ridgway
    Paul Ridgway
1 min read
OpenGL

Hierarchical Quadratic Mesh

Taking the Hierarchical Triangular Mesh prototype further, with a quadratic version texturing is easier using a skybox-like texture. More details coming soon...

  • Paul Ridgway
    Paul Ridgway
1 min read
OpenGL

Hierarchical Triangular Mesh

A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities. http://research.microsoft.com/apps/pubs/default.aspx?id=64531 http:

  • Paul Ridgway
    Paul Ridgway
1 min read
OpenGL

OpenGL World Generation

This prototype procedurally generates and textures a sphere to that it looks like the earth. Unfortunately it suffers from polar singularities, where the vertices for all the longitudinal slices meet and cause a

  • Paul Ridgway
    Paul Ridgway
1 min read
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