OpenGL Tower Defence A visually stunning tower defence game, awarded full marks. Also known as Photon Defence... Please note, this is a first revision and there are bound to be mistakes. Game Play Video: Features Video:
OpenGL Real-time Environment Mapping in OpenGL Environment Mapping, also known as Reflection Mapping is an efficient technique for simulating realistic reflections. In many cases a precomputed texture is rendered on the object which represents the environment surrounding scene. The
OpenGL Network Based Scene in OpenGL This scene is rendered identically on two computers with a TCP server sharing the scene data. A cube created on any client is shared with all other clients. More details coming soon...
OpenGL Continuous Terrain Generation I saw this done for a dissertation and decided to try it for myself. The height map is generated on the fly based on the last data known to create a smooth variation.
OpenGL Hierarchical Quadratic Mesh Taking the Hierarchical Triangular Mesh prototype further, with a quadratic version texturing is easier using a skybox-like texture. More details coming soon...
OpenGL Hierarchical Triangular Mesh A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities. http://research.microsoft.com/apps/pubs/default.aspx?id=64531 http:
OpenGL OpenGL World Generation This prototype procedurally generates and textures a sphere to that it looks like the earth. Unfortunately it suffers from polar singularities, where the vertices for all the longitudinal slices meet and cause a