OpenGL Hierarchical Quadratic Mesh Taking the Hierarchical Triangular Mesh prototype further, with a quadratic version texturing is easier using a skybox-like texture. More details coming soon...
OpenGL Hierarchical Triangular Mesh A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities. http://research.microsoft.com/apps/pubs/default.aspx?id=64531 http:
OpenGL OpenGL World Generation This prototype procedurally generates and textures a sphere to that it looks like the earth. Unfortunately it suffers from polar singularities, where the vertices for all the longitudinal slices meet and cause a