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World Generation

A collection of 3 posts
OpenGL

Hierarchical Quadratic Mesh

Taking the Hierarchical Triangular Mesh prototype further, with a quadratic version texturing is easier using a skybox-like texture. More details coming soon...
01 Aug 2011
OpenGL

Hierarchical Triangular Mesh

A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities. http://research.microsoft.com/apps/pubs/default.aspx?id=64531 http://researchweb.iiit.ac.in/~shiben/docs/HexGeomClip_Shiben-PJN.pdf More details coming soon...
28 Jul 2011
OpenGL

OpenGL World Generation

This prototype procedurally generates and textures a sphere to that it looks like the earth. Unfortunately it suffers from polar singularities, where the vertices for all the longitudinal slices meet and cause a dithering artefact on the screen. More details coming soon...
25 Jul 2011
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